rules and regulations 2022

URBAN ROUNDBALL CLASSIC RULES & REGULATIONS 2022:


PLAYER ELIGIBILITY
Only players that meet the following age requirements are eligible to participate in each division. Player eligibility is NOT determined by grade. Players can play up in a division with older players but are prohibited from playing down in a division with younger players.
Elementary Division – Ages 11 and under
Middle School Division– Ages 14 and under
High School Division – Ages 18 and under

Recommended starting age for participation is 8 years old. Decision-making for participation should be made at the discretion of a team manager.

All 18-year-olds participating must have attended high school for the 2021-2022 school year

ALL players from a team MUST meet the stated age requirements for the division in which they are registering. If it is determined that a player(s) is older than the maximum age limit for the division, all prizes and privileges to compete in future URC events can be provoked for all parties of the team.

If a player is registered as an “individual player” they will be placed on a team with other players in their division who signed up individually. In the event that there are not at least 2 other individual players registered to complete a full-team (before the registration ends the day of the event) an individual player may be denied tournament participation or given the option to compete in a higher division.

GENERAL TOURNAMENT GUIDELINES:

  • Brackets are formatted for a 1-game elimination
  • All teams are to be made up of 3 players with an optional 4th player (to be used as a substitute)
    • In the case that a team does not have a 3rd player present at the time of their scheduled game, they are eligible to compete as long as they have 2 eligible players present. This does not obligate the opposing team to reduce the number of players they have on the court. They can still play 3 players throughout the game with 1 eligible substitute.
  • Game points will be accumulated in increments of 1 and 2 throughout the tournament
    • Shots made inside the 3-point line will be worth 1 point
    • Shots made outside the 3-point line will be worth 2 points
    • All free-throw shots made will be worth 1 point 
  • During gameplay, anytime a point is scored the ball will go to the opposing team also known as “loser’s ball”

TEAM MANAGEMENT GUIDELINES:

  • Each team is allowed one eligible substitute player and an unlimited number of substitutions during the game
  • Substitutions can only be made during a dead ball, and must be made by an eligible team player
  • Team managers and/or acting coaches are to act as guidance and encouragement for players
  • Team managers and/or acting coaches must remain on the sideline at all times
  • Team managers and/or acting coaches are not permitted to communicate with referees
  • Team managers and/or acting coaches CANNOT call time outs
  • Team managers and/or acting coaches CANNOT make substitutions

GAME MANAGEMENT GUIDELINES:

Teams are only allowed to enter one division per tournament per day.

Teams CANNOT double-enter. If a team double enters, they will be asked to choose 1 division to compete in before games begin.

For example: If a team registers to play in the elementary division, they cannot register to play in the middle school division in a tournament played on the same day.

  • Referees will make ALL calls for elementary and middle school divisions
  • High school division players will be given the freedom to make and honor their own in-game calls. If there is a disagreement of calls between teams, referees will act as call mediators. The referee’s decision will always be recognized and respected as the final call.
  • Each team will have one 30-second timeout per game if they choose to use it
  • Timeouts can only be called if the team of the player signaling for a timeout has complete possession of the ball at the time of the call, or at any time during a dead ball.

REGULATION GAMEPLAY RULES:

  • To determine first possession, the home teams will shoot (1) shot from the free-throw line to earn a chance for possession of the ball to start the game, also known as “first ball”.
    • If the home team’s designated shooter makes the shot, the home team will get first possession of the ball
    • If the home team’s designated shooter misses the shot, the away team will get first possession of the ball
  • Regulation games will be played with a 15-minute, running clock OR until a team scores 21 points. Whichever condition is satisfied first.
  • Home and away teams will be determined prior to the start of each game and indicated on the brackets 
  • Only 3 players from each team are allowed on the court, at one time, during the game
    • Having more than 3 players on the court from any given team, at one time, can result in a chance at a free-throw for the opposing team
  • At the 1:00 mark the clock will stop for all dead balls unless the winning team is leading by 8 points or more. In this case, the clock will continue to run.
  • The ball always goes “back to the top” of the key for “check-ball” following all dead balls
  • Each team can only commit 5 total fouls during regulation play per game. Any foul after will result in the opportunity for (1) free-throw attempt by the opposing team
  • If a foul is committed at any point in the act of shooting, the fouled team will get the opportunity at the following number of free-throw attempts:
    • (1) attempt if the foul is committed inside 3-point line 
    • (2) attempts if the foul is committed outside of the 3-point line
  • The ball MUST be “taken back” anywhere behind the 3-point line EVERY time the opposing team makes a shot attempt that hits the rim. Check-ball will not be enforced at this time. If a shot attempt does not hit the rim and the opposing team gains possession, they can “go back up” with the ball without taking it back.

CHAMPIONSHIP GAMEPLAY RULES:

  • Championship games are played using the same rules as regulation games, with the exception of a game clock. Winners of the championship games are determined solely by the total points scored. The team that scores a total of 21 points first, wins.

OVERTIME GAMEPLAY RULES:

  • Overtime rules apply to both regulation games and championship games.
  • A coin flip will determine the first possession in overtime
  • Overtime will be played without a clock
  • All made shots made count as a “score” regardless of where the shot is taken on the court
  • Each team will be allowed to commit (1) foul in overtime. Once a second foul is committed by a team, the other team will be given the opportunity to shoot a foul shot.
    • If the foul shot is missed, the ball is live and general overtime rules apply
  • If the team that establishes first possession makes a score before a turnover, the opposing team is automatically given possession for a chance to tie the score.
    • If the opposing team turns the ball over before making a score, the game is over and the team who scored on the first possession wins.
    • If the opposing team makes a score during their possession without turning the ball over, overtime continues.
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